Sprint 6
Gold Master
Our sixth sprint saw us entering gold master, giving us around 2 weeks to finish our final sprint and releasing our game on Steam.
Programming
For this final sprint, the programming team worked on finalizing any bugs and implementing any final features. The save game system was crucial in this sprint as progressing past level 3 requires a proper save game. Other features included UI bug fixes, fixing textures for character models, and implementing sound effects.

Environmental Design
The environmental design team worked to finalize all post-processing of lighting and fog. The main focus was to darken all levels and make it crucial to use a flashlight while limiting the distance that the player can see.
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Audio Design
The audio design team worked on creating level consistency within the dialogue and music along with recording final dialogue for the ending.