Sprint 2
Pre-Alpha
Our second sprint saw a major change in our schedules; we went from daily 3 hour classes during the January Semester to 1 hour 40 minute classes twice a week during the Spring Semester. This schedule change led to us having to do more individual work outside of class as we all are now on different schedules. This sprint was additionally much shorter only going from January 30th to February 13th. Since we knew we needed to be in "Pre-Alpha" by the end of this sprint, our goals were focused on fixing bugs from the previous sprint and beginning to dive deeper into level and environmental design.
Programming
For this sprint, our programming team had the primary goal of fixing bugs within the core gameplay loop and UI. Beyond those tasks, the team additionally worked on rewriting the code for the Skinwalkers as well as the stun mechanics to allow for more polished gameplay beyond the vertical slice.

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Narrative
Narrative was already mostly finished by the end of the previous sprint. Within this sprint, the goal for the Narrative team was to tidy up the multiple dialogue choices and to convert all lore pages into .txt documents for easy an easy transition into the lore page UI.
Level Design
Level Design was already mostly complete going into this stage. The changes made in this sprint were minor. The third floor of the library was turned into a winding maze to differentiate itself from the previous floors. The hallways in the dorm were shrunk in width and height due to not originally being able to test player size in the hallways. With all level design done at this point, the focus transferred to environmental design.
Environmental Design
Environmental Design was a main focus of this sprint as we begun turning the blockmeshes into more polished levels. Each of the 5 levels had one person working on them in this pre-alpha stage with the goal of removing most of the blockmesh by the end and adding proper details like debris, flooring, and obstacles.
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Audio Design
Our audio design team already created the music for all levels in the previous sprint, leaving this sprint to work on sound effects and integrating music/sound into the game.
Output
