Sprint 3
Alpha
Our third sprint went from February 13th to March 4th with the end goal of being in Alpha by the end. The main task for this sprint was to get the Steam Store published along with the polishing of certain levels. The short turn around on this sprint had us working mainly out of class to guarantee success by the end of the sprint.
Programming
For this sprint, our programming team focused on creating animations for the enemy skinwalkers as well as improving the UI prompts and adding sound.


Public Relations
For the PR team, the sole priority was to create and release the Steam storepage by the end of the sprint. Creating the art was the main chunk of the process that would be used for marketing. Writing up the gameplay, mature content rating, and mechanics was all a part of the process to detail every part of the gameplay for approval by Valve.


Environmental Design
Environmental Design was a main focus of this sprint as we focused on removing all blockmesh in exchange for polished levels. With a focus on getting the Steam Store setup, the main priority on polishing levels was to pick a few floors/rooms to work on to create screenshots for the storepage.



