Sprint 4
Pre-Beta
Our fourth sprint saw us entering Pre-Beta within a week following Alpha. The short turn around had us cleaning up all bugs and adding in post-processing to create a game that can be played from start to finish. Environmental design and animations were a main focus on this.
Programming
For this sprint, our programming team had the primary goal of implementing functioning animations into the game in addition to fixing the bugs regarding the skinwalkers.

Narrative
Changes were made to the narrative flow of the game with intercoms telling the story in place of large blocks of text. This change had the narrative team cut down on the dialogue and exposition and have it be spoken through the intercoms of each level.
Environmental Design
Environmental Design was a main focus of this sprint as we focused on finalizing most of the environmental work and adding in fog/lighting.



Audio Design
Our audio design team worked on recording dialogue for the intercoms in this sprint in addition to adding sound effects.